Bun's bundler implements a --compile flag for generating a standalone binary from a TypeScript or JavaScript file.
bun build ./cli.ts --compile --outfile mycliconsole.log("Hello world!");This bundles cli.ts into an executable that can be executed directly:
./mycliHello world!All imported files and packages are bundled into the executable, along with a copy of the Bun runtime. All built-in Bun and Node.js APIs are supported.
Cross-compile to other platforms
The --target flag lets you compile your standalone executable for a different operating system, architecture, or version of Bun than the machine you're running bun build on.
To build for Linux x64 (most servers):
bun build --compile --target=bun-linux-x64 ./index.ts --outfile myapp
# To support CPUs from before 2013, use the baseline version (nehalem)
bun build --compile --target=bun-linux-x64-baseline ./index.ts --outfile myapp
# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)
# modern is faster, but baseline is more compatible.
bun build --compile --target=bun-linux-x64-modern ./index.ts --outfile myappTo build for Linux ARM64 (e.g. Graviton or Raspberry Pi):
# Note: the default architecture is x64 if no architecture is specified.
bun build --compile --target=bun-linux-arm64 ./index.ts --outfile myappTo build for Windows x64:
bun build --compile --target=bun-windows-x64 ./path/to/my/app.ts --outfile myapp
# To support CPUs from before 2013, use the baseline version (nehalem)
bun build --compile --target=bun-windows-x64-baseline ./path/to/my/app.ts --outfile myapp
# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)
bun build --compile --target=bun-windows-x64-modern ./path/to/my/app.ts --outfile myapp
# note: if no .exe extension is provided, Bun will automatically add it for Windows executablesTo build for macOS arm64:
bun build --compile --target=bun-darwin-arm64 ./path/to/my/app.ts --outfile myappTo build for macOS x64:
bun build --compile --target=bun-darwin-x64 ./path/to/my/app.ts --outfile myappSupported targets
The order of the --target flag does not matter, as long as they're delimited by a -.
| --target | Operating System | Architecture | Modern | Baseline | Libc |
|---|---|---|---|---|---|
| bun-linux-x64 | Linux | x64 | ✅ | ✅ | glibc |
| bun-linux-arm64 | Linux | arm64 | ✅ | N/A | glibc |
| bun-windows-x64 | Windows | x64 | ✅ | ✅ | - |
| ❌ | ❌ | - | |||
| bun-darwin-x64 | macOS | x64 | ✅ | ✅ | - |
| bun-darwin-arm64 | macOS | arm64 | ✅ | N/A | - |
| bun-linux-x64-musl | Linux | x64 | ✅ | ✅ | musl |
| bun-linux-arm64-musl | Linux | arm64 | ✅ | N/A | musl |
Build-time constants
Use the --define flag to inject build-time constants into your executable, such as version numbers, build timestamps, or configuration values:
bun build --compile --define BUILD_VERSION='"1.2.3"' --define BUILD_TIME='"2024-01-15T10:30:00Z"' src/cli.ts --outfile mycliThese constants are embedded directly into your compiled binary at build time, providing zero runtime overhead and enabling dead code elimination optimizations.
NOTE
For comprehensive examples and advanced patterns, see the [Build-time constants guide](/guides/runtime/build-time-constants).Deploying to production
Compiled executables reduce memory usage and improve Bun's start time.
Normally, Bun reads and transpiles JavaScript and TypeScript files on import and require. This is part of what makes so much of Bun "just work", but it's not free. It costs time and memory to read files from disk, resolve file paths, parse, transpile, and print source code.
With compiled executables, you can move that cost from runtime to build-time.
When deploying to production, we recommend the following:
bun build --compile --minify --sourcemap ./path/to/my/app.ts --outfile myappBytecode compilation
To improve startup time, enable bytecode compilation:
bun build --compile --minify --sourcemap --bytecode ./path/to/my/app.ts --outfile myappUsing bytecode compilation, tsc starts 2x faster:
Bytecode compilation moves parsing overhead for large input files from runtime to bundle time. Your app starts faster, in exchange for making the bun build command a little slower. It doesn't obscure source code.
What do these flags do?
The --minify argument optimizes the size of the transpiled output code. If you have a large application, this can save megabytes of space. For smaller applications, it might still improve start time a little.
The --sourcemap argument embeds a sourcemap compressed with zstd, so that errors & stacktraces point to their original locations instead of the transpiled location. Bun will automatically decompress & resolve the sourcemap when an error occurs.
The --bytecode argument enables bytecode compilation. Every time you run JavaScript code in Bun, JavaScriptCore (the engine) will compile your source code into bytecode. We can move this parsing work from runtime to bundle time, saving you startup time.
Embedding runtime arguments
--compile-exec-argv="args" - Embed runtime arguments that are available via process.execArgv:
bun build --compile --compile-exec-argv="--smol --user-agent=MyBot" ./app.ts --outfile myapp// In the compiled app
console.log(process.execArgv); // ["--smol", "--user-agent=MyBot"]Disabling automatic config loading
By default, standalone executables look for .env and bunfig.toml files in the directory where the executable is run. You can disable this behavior at build time for deterministic execution regardless of the user's working directory.
# Disable .env loading
bun build --compile --no-compile-autoload-dotenv ./app.ts --outfile myapp
# Disable bunfig.toml loading
bun build --compile --no-compile-autoload-bunfig ./app.ts --outfile myapp
# Disable both
bun build --compile --no-compile-autoload-dotenv --no-compile-autoload-bunfig ./app.ts --outfile myappYou can also configure this via the JavaScript API:
await Bun.build({
entrypoints: ["./app.ts"],
compile: {
autoloadDotenv: false, // Disable .env loading
autoloadBunfig: false, // Disable bunfig.toml loading
},
});Act as the Bun CLI
NOTE
New in Bun v1.2.16You can run a standalone executable as if it were the bun CLI itself by setting the BUN_BE_BUN=1 environment variable. When this variable is set, the executable will ignore its bundled entrypoint and instead expose all the features of Bun's CLI.
For example, consider an executable compiled from a simple script:
echo "console.log(\"you shouldn't see this\");" > such-bun.js
bun build --compile ./such-bun.js[3ms] bundle 1 modules
[89ms] compile such-bunNormally, running ./such-bun with arguments would execute the script.
# Executable runs its own entrypoint by default
./such-bun installyou shouldn't see thisHowever, with the BUN_BE_BUN=1 environment variable, it acts just like the bun binary:
# With the env var, the executable acts like the `bun` CLI
BUN_BE_BUN=1 ./such-bun installbun install v1.2.16-canary.1 (1d1db811)
Checked 63 installs across 64 packages (no changes) [5.00ms]This is useful for building CLI tools on top of Bun that may need to install packages, bundle dependencies, run different or local files and more without needing to download a separate binary or install bun.
Full-stack executables
NOTE
New in Bun v1.2.17Bun's --compile flag can create standalone executables that contain both server and client code, making it ideal for full-stack applications. When you import an HTML file in your server code, Bun automatically bundles all frontend assets (JavaScript, CSS, etc.) and embeds them into the executable. When Bun sees the HTML import on the server, it kicks off a frontend build process to bundle JavaScript, CSS, and other assets.
import { serve } from "bun";
import index from "./index.html";
const server = serve({
routes: {
"/": index,
"/api/hello": { GET: () => Response.json({ message: "Hello from API" }) },
},
});
console.log(`Server running at http://localhost:${server.port}`);<!DOCTYPE html>
<html>
<head>
<title>My App</title>
<link rel="stylesheet" href="./styles.css" />
</head>
<body>
<h1>Hello World</h1>
<script src="./app.ts"></script>
</body>
</html>console.log("Hello from the client!");body {
background-color: #f0f0f0;
}To build this into a single executable:
bun build --compile ./server.ts --outfile myappThis creates a self-contained binary that includes:
- Your server code
- The Bun runtime
- All frontend assets (HTML, CSS, JavaScript)
- Any npm packages used by your server
The result is a single file that can be deployed anywhere without needing Node.js, Bun, or any dependencies installed. Just run:
./myappBun automatically handles serving the frontend assets with proper MIME types and cache headers. The HTML import is replaced with a manifest object that Bun.serve uses to efficiently serve pre-bundled assets.
For more details on building full-stack applications with Bun, see the full-stack guide.
Worker
To use workers in a standalone executable, add the worker's entrypoint to the CLI arguments:
bun build --compile ./index.ts ./my-worker.ts --outfile myappThen, reference the worker in your code:
console.log("Hello from Bun!");
// Any of these will work:
new Worker("./my-worker.ts");
new Worker(new URL("./my-worker.ts", import.meta.url));
new Worker(new URL("./my-worker.ts", import.meta.url).href);When you add multiple entrypoints to a standalone executable, they will be bundled separately into the executable.
In the future, we may automatically detect usages of statically-known paths in new Worker(path) and then bundle those into the executable, but for now, you'll need to add it to the shell command manually like the above example.
If you use a relative path to a file not included in the standalone executable, it will attempt to load that path from disk relative to the current working directory of the process (and then error if it doesn't exist).
SQLite
You can use bun:sqlite imports with bun build --compile.
By default, the database is resolved relative to the current working directory of the process.
import db from "./my.db" with { type: "sqlite" };
console.log(db.query("select * from users LIMIT 1").get());That means if the executable is located at /usr/bin/hello, the user's terminal is located at /home/me/Desktop, it will look for /home/me/Desktop/my.db.
cd /home/me/Desktop
./helloEmbed assets & files
Standalone executables support embedding files.
To embed files into an executable with bun build --compile, import the file in your code.
// this becomes an internal file path
import icon from "./icon.png" with { type: "file" };
import { file } from "bun";
export default {
fetch(req) {
// Embedded files can be streamed from Response objects
return new Response(file(icon));
},
};Embedded files can be read using Bun.file's functions or the Node.js fs.readFile function (in "node:fs").
For example, to read the contents of the embedded file:
import icon from "./icon.png" with { type: "file" };
import { file } from "bun";
const bytes = await file(icon).arrayBuffer();
// await fs.promises.readFile(icon)
// fs.readFileSync(icon)Embed SQLite databases
If your application wants to embed a SQLite database, set type: "sqlite" in the import attribute and the embed attribute to "true".
import myEmbeddedDb from "./my.db" with { type: "sqlite", embed: "true" };
console.log(myEmbeddedDb.query("select * from users LIMIT 1").get());This database is read-write, but all changes are lost when the executable exits (since it's stored in memory).
Embed N-API Addons
You can embed .node files into executables.
const addon = require("./addon.node");
console.log(addon.hello());Unfortunately, if you're using @mapbox/node-pre-gyp or other similar tools, you'll need to make sure the .node file is directly required or it won't bundle correctly.
Embed directories
To embed a directory with bun build --compile, use a shell glob in your bun build command:
bun build --compile ./index.ts ./public/**/*.pngThen, you can reference the files in your code:
import icon from "./public/assets/icon.png" with { type: "file" };
import { file } from "bun";
export default {
fetch(req) {
// Embedded files can be streamed from Response objects
return new Response(file(icon));
},
};This is honestly a workaround, and we expect to improve this in the future with a more direct API.
Listing embedded files
To get a list of all embedded files, use Bun.embeddedFiles:
import "./icon.png" with { type: "file" };
import { embeddedFiles } from "bun";
console.log(embeddedFiles[0].name); // `icon-${hash}.png`Bun.embeddedFiles returns an array of Blob objects which you can use to get the size, contents, and other properties of the files.
embeddedFiles: Blob[]The list of embedded files excludes bundled source code like .ts and .js files.
Content hash
By default, embedded files have a content hash appended to their name. This is useful for situations where you want to serve the file from a URL or CDN and have fewer cache invalidation issues. But sometimes, this is unexpected and you might want the original name instead:
To disable the content hash, pass --asset-naming to bun build --compile like this:
bun build --compile --asset-naming="[name].[ext]" ./index.tsMinification
To trim down the size of the executable a little, pass --minify to bun build --compile. This uses Bun's minifier to reduce the code size. Overall though, Bun's binary is still way too big and we need to make it smaller.
Windows-specific flags
When compiling a standalone executable on Windows, there are two platform-specific options that can be used to customize metadata on the generated .exe file:
--windows-icon=path/to/icon.icoto customize the executable file icon.--windows-hide-consoleto disable the background terminal, which can be used for applications that do not need a TTY.
Code signing on macOS
To codesign a standalone executable on macOS (which fixes Gatekeeper warnings), use the codesign command.
codesign --deep --force -vvvv --sign "XXXXXXXXXX" ./myappWe recommend including an entitlements.plist file with JIT permissions.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>To codesign with JIT support, pass the --entitlements flag to codesign.
codesign --deep --force -vvvv --sign "XXXXXXXXXX" --entitlements entitlements.plist ./myappAfter codesigning, verify the executable:
codesign -vvv --verify ./myapp
./myapp: valid on disk
./myapp: satisfies its Designated RequirementCode splitting
Standalone executables support code splitting. Use --compile with --splitting to create an executable that loads code-split chunks at runtime.
bun build --compile --splitting ./src/entry.ts --outdir ./buildconsole.log("Entrypoint loaded");
const lazy = await import("./lazy.ts");
lazy.hello();export function hello() {
console.log("Lazy module loaded");
}./build/entryEntrypoint loaded
Lazy module loadedUnsupported CLI arguments
Currently, the --compile flag can only accept a single entrypoint at a time and does not support the following flags:
--outdir— useoutfileinstead (except when using with--splitting).--public-path--target=nodeor--target=browser--no-bundle- we always bundle everything into the executable.